#ifndef LUA_PIXELOBJ_HPP
#define LUA_PIXELOBJ_HPP

#include "../pixel/pixelobj.hpp"

int tolua_objscript_open( lua_State *LuaState );

namespace pm3 {
    namespace lua {
        inline PIXELOBJ *get_active_object() {
            return g_active_obj;
        }
    }
}

#endif // LUA_PIXELOBJ_HPP

